Many of you know by now that I am a huge fan of The Behemoth's games, this goes, especially for Castle Crashers. Although Alien Hominid was the first Behemoth game I've played and was exceptionally good, Castle Crashers is the game that won my heart. It displayed The Behemoth's signature art style in a perfected form. It took the idea of side scrolling games, back to the way it was with those old-school arcade machines where you could move more than just left and right. Imagine those old arcade games like Teenage Mutant Ninja Turtles or the X-Men arcade games, make it medieval knights, add a cartoony art style, add some timeless humor, and that's how you get the perfection that is Castle Crashers. So I'm gonna finish my little fan-boy rant and just get into the review.
As I stated before, The Behemoth has a unique drawing/animation style they use in all of their games, and Castle Crashers is the game that solidified this easily recognizable style. Everything maintains this art style, there isn't a single object or character that feels out of place. The colors are vibrant and diverse, that everything can easily be distinguished from each other. The movement animations in the game are fluid and precise. I have nothing negative to say about the visuals in this game.
The controls in this game function greatly, everything is mapped out well. And the mechanics of the game are sound as well. The only issue a person may come across is with distance and depth perception. By this I mean sometimes it looks as though the player and an enemy are lined up perfectly, only to find out after swinging that they are just half a step too high or low on the screen to make contact. It is not an issue of hitboxes as moving slightly in the right direction fixes the problem, it is just a matter of familiarity and skill, meaning practice makes perfect.
The replay-ability factor of this game is phenomenal. There are multiple game modes, as well as multiple difficulties for the campaign. The game allows up to four players and has a wide variety of characters to choose from, making the possible matchups immense. And to top it off, all of these characters are unlocked by beating the campaign as specific characters, and there is a "talent system" so you can build your character differently between playthroughs if you wanted.
Is It Fun?
Of course, this game is fun, everything I mentioned prior should be a clear indicator. It's a funny, very well designed, very well colored, action-packed sidescroller with some character customization and massive replayability, and multiplayer to play with friends. In my book, it's the full package.
OVERALL RATING: 10/10 A++
The game is just outright solid, I have no complaints whatsoever on this game and it satisfies everything I want out of a game except it doesn't really have any puzzles, but that's not always a bad thing.
As always, I'd love to hear what your thoughts are on this game or even just my review of it. Feel free to comment or message/post on the KeyBound Facebook or Twitter.